So yeah for immersion the divine divinity. He like scans the item with the pipboy and then puts it in the pipboy or something? and then he picks the item and it pops it out? or what the frick? like what? thats funny, fallout literally has you looking at a computer screen.īut still wtf where are those items stored? how does the character store them? Who does that? they carry a clipboard around always? lool Like how would that be like in real life? the character makes a log of every item always? In like skyrim, its like, you have a computer always with you that lists and sorts your items WTF is that? in medieval setting really? ![]() (for the bigger items) it doesnt give a feeling like "this is a big item"Īnd yeah i never liked the list i guess because there is totally 0 feeling for the item, and the divinity original sin ones look like trash i guess alot of it is the icon art, like the zelda ones look great. you walk around and discover and find things, it gives you a huuge sense of "wow i have this cool item" You doo fiddle with it alot, but the game is kinda slow paced, and it matches. To me that makes me feel like "pffft i dont care about these items"įor an rpg game like divine divinity, that inventory i think is top of the top of the top, best inventory ever. like, in that divinity original sin screen, it only shows like 1/4 of the bow, and like JUST the axe blade and stuff the squares type makes all the items feel the same somehow. Like you can FEEL the items or something vs the squares type. i like the "feeling of wow this item is cool" from the inventory tetris style. lolĪnd the squares is just lame, it makes all the items feel worthless The list is absolute, absolute worst, no game should EVER have it. Lol i love the inventory tetris, but it DOES become too much micromanaging sometimes ( i think its total trash in like fallout, skyrim) ![]() Whats really interesting here is they stuck to 4:3 resolution for the main view of the game, but used the extra 16:9 space to have a "Set in stone" inventory always visibleĪnd sometimes a little icon showing what category the item belongs to or some of the limitations, like palette and resolution Odallus - PC game, kinda newish (yeah!) they were going for retro style, the NES feel, and made sure to stick to most. Kinda the same thing as zelda, you only ever get 4 swords, 4 orbs,Īnd the bottom row of 2nd page you only get that many spellsīut then theres a couple rows on the second page that change, because they have consumable items, or quest items you lose at some point Same kinda thing here, but they made use of the 3d and its like you are standing in a room surrounded by UI menus and there is like 4 or 5 potions that expand/open up when you cursor over the potion These are all the items you ever get in the game, well some upgrade, like that is silver arrows instead of just "arrows".
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